iOS Engine Developers with knowledge in C++ for game engine
About this job
Massive Entertainments in-house developed engine; Snowdrop™, is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers. The engine is used by multiple studios and projects within Ubisoft to makes games on PC, consoles, and Switch, with future titles supporting Stadia and other platforms coming soon.
The Snowdrop team is expanding and we’re looking for new talented programmers to extend the engine to also support mobile platforms. We are looking for strong C++ programmers with experience from iOS with a focus on systems, graphics, rendering, or performance. This is a great opportunity if you want to be part of shaping the next generation of mobile development within Ubisoft.
As a Snowdrop programmer you will be part of a highly motivated team focusing on developing and maintaining platforms, systems and tools used by game productions at Massive and in Ubisoft. You will be expected to work in close collaboration with other programmers, designers, artists and testers to craft high quality and scalable solutions.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
You as a person
We are looking for a person with communication and interpersonal skills as well as a major technology focused mindset. You will be part of a team of programmers where quality and attention to detail is highly valued. It is important that you are an analytical person with focus on long-term solutions for the engine. Besides the above we’re looking for someone with experiences within the following areas:
- 5+ years of professional C++ programming experience in relevant area (games, porting or similar)
- Proven iOS programming experience (in C++) in one or more of the following areas: low-level systems, graphics/rendering, performance
- Preferable experience with cross-platform titles/software/engines (i.e. running on mobile and pc/console)